- Published
- April 30, 2025
- Duration
- 4h 25m
- Summary source
- youtube captions
- Last updated
- Apr 21, 2026
Humans are by far the hardest part of computer graphics because millions of years of evolution have given us dedicated brain systems to detect patterns and faces and infer emotions and intent becau…
Summary
Humans are by far the hardest part of computer graphics because millions of years of evolution have given us dedicated brain systems to detect patterns and faces and infer emotions and intent because cavemen had to uh when they see a stranger determine whether they were likely friendly or they were might be trying to kill them. Um, and so people in the world have extraordinarily detailed expectations of a face and we can notice imperfections, especially perfections arising…
Show notes
Tim Sweeney is a legendary video game programmer, founder and CEO of Epic Games that created the Unreal Engine, Fortnite, Gears of War, Unreal Tournament, and many other groundbreaking and influential video games. Thank you for listening ❤ Check out our sponsors: https://lexfridman.com/sponsors/ep467-sc See below for timestamps, transcript, and to give feedback, submit questions, contact Lex, etc. Transcript: https://lexfridman.com/tim-sweeney-transcript CONTACT LEX: Feedback – give feedback to
Themes
- society
- culture
- Okay, one part is capturing humans
- So it's not only about the shape of a person's face, but it's also about the entire range of motion that they might go through
- So that's the data problem
